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Corpse.Party.(U)

Corpse Party

Corpse Party (コープスパーティー Kōpusu Pātī?) is a survival horror adventure dōjin soft video game series developed by Team GrisGris.[1] The first game in the series was developed using the RPG Maker software and released in 1996 for the PC-9801. It was followed by two remakes: Corpse Party: Blood Covered, which was released for Microsoft Windows on March 8, 2008; and Corpse Party: Blood Covered ...Repeated Fear, which was released for the PlayStation Portable on August 12, 2010, and iOS on February 9, 2012. The game was released in North America and Europe by Xseed Games under the title Corpse Party.[2] (Source: Wikipedia.org)

Known Problems

  • Opening Video: The opening video will not be displayed on Android with Fast Memory enabled, disable it to solve the problem. Also, sometimes, due to an emulator bug, the opening video won't be displayed. Please note that the Opening video won't be displayed at all on Windows.
  • Flickering Graphics: Switch to Buffered Rendering.
  • Ending Crash (Unconfirmed): If you try to get the Wrong End 2 ★4 in chapter 5, the game will freeze after the dialogue between Yuka and Kizami in the science room.

PC Configuration

Disclaimer: The settings below are for a mix between performance and accuracy. If a setting is not mentioned, it presumably doesn't affect the game in any way; feel free to experiment.

Graphics:

  • Rendering Mode: Buffered Rendering
  • Framerate Control: No particular settings.
  • Features: No particular settings.
  • Performance: No particular settings.
  • Texture Scaling: Off (Sprites will look weird/blurry otherwise)
  • Texture Filtering: Off (Sprites will look weird/blurry otherwise)
  • Hack Settings: No particular settings.
  • Overlay Information: No particular settings.
  • Debugging: No particular settings.

Audio:

  • Enable Sound:
  • Low Latency Audio:

System:

  • Fast Memory: ☐ (Opening cutscene will not be diplayed otherwise)
  • Multithreaded (2+ CPUs or HT) :
  • I/O on thread:
  • CPU Clock: 333 +
  • Atomic Audio Locks: ☐

Android Configuration

Disclaimer: The settings below are for mainly performance (Some of these will also help if your PC is slow). If a setting is not mentioned, it presumably doesn't affect the game in any way; feel free to experiment.

Graphics:

  • Rendering Mode: Buffered Rendering
  • Framerate Control: No particular settings.
  • Features: No particular settings.
  • Performance: No particular settings.
  • Texture Scaling: Off (Sprites will look weird/blurry otherwise)
  • Texture Filtering: Off (Sprites will look weird/blurry otherwise)
  • Hack Settings: No particular settings.
  • Overlay Information: No particular settings.
  • Debugging: No particular settings.

Audio:

  • Enable Sound:
  • Low Latency Audio:

System:

  • Fast Memory: ☐ (Opening cutscene will not be diplayed otherwise)
  • Multithreaded (2+ CPUs or HT) :
  • I/O on thread:
  • CPU Clock: 333 +
  • Atomic Audio Locks: ☐

Tested on the following:

PC
CPU GPU RAM SO Format FPS/VPS Emu. Version
Intel Core i5 2500k @ 4.3Ghz Nvidia GeForce GTX 560Ti 448 8GB Windows 7 Ultimate x64 ISO 30/30 0.9.5 - x64

Android
Phone Phone's CPU Frequency Android Version / ROM+Kernel Format FPS/VPS Emu. Version
Samsung Galaxy S (i9000b) 1200Mhz 2.3.3 / Stock ROM + Talon Kernel b8 ISO

20-25/30 (Opening)

25-30/30 (Gameplay)

0.9.5

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