Hatsune Miku: Project DIVA 2nd
Hatsune Miku: Project DIVA 2nd (初音ミク -Project DIVA 2nd-?) is a 2010 rhythm game created by Sega and Crypton Future Media for the PlayStation Portable. The game is a sequel to the 2009 video game, Hatsune Miku: Project DIVA, and was first released on July 29, 2010 in Japan with no international release. Like the original the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. In addition, similar to the first Dreamy Theater, a companion game Hatsune Miku: Project DIVA Dreamy Theater 2nd that allows players to play the game on the PlayStation 3 with improved visuals. (Source: Wikipedia.org)
Known Problems
- Music desync: Uncheck I/O on thread, set CPU frequency to 333 and uncheck Low Latency Audio
- Sudden framerate jumps: Set CPU frequency to 333.
- Android Lag: Some android phones will lag when lots of notes are on-screen.
PC Configuration
Disclaimer: The settings below are for a mix between performance and accuracy. If a setting is not mentioned, it presumably doesn't affect the game in any way; feel free to experiment.
Graphics:
- Rendering Mode: Buffered Rendering
- Framerate Control: Frameskip OFF (Game is arguably unplayable with frameskip)
- Features: No particular settings.
- Performance: Vertex Cache: OFF (characters will blink too fast if checked)
- Texture Scaling: No particular settings.
- Texture Filtering: Texture Filter: Linear (Fixes shading a bit)
- Hack Settings: Always Depth Write: ☐ (Some effects will be missing otherwise)
- Overlay Information: No particular settings.
- Debugging: No particular settings.
Audio:
- Enable Sound: ☑
- Low Latency Audio: ☐ (Audio will desync otherwise)
System:
- Fast Memory: ☐
- Multithreaded (Needs 2+ CPU Cores or HT) : ☐
- I/O on thread: ☐ (You will get extreme desync otherwise)
- CPU Clock: 333 +
- Atomic Audio Locks: ☐
Android Configuration
Disclaimer: The settings below are for mainly performance (Some of these will also help if your PC is slow). If a setting is not mentioned, it presumably doesn't affect the game in any way; feel free to experiment.
Graphics:
- Rendering Mode: Non-buffered rendering
- Framerate Control: Frameskip: OFF, Prevent FPS from Exceeding 60: ☐, Alternative speed: 100%
- Features: No particular settings.
- Performance: Vertex Cache: ☑, Low Quality splines and bezier curves: ☑
- Texture Scaling: No particular settings.
- Texture Filtering: No particular settings.
- Hack Settings: Always Depth Write: ☐ (Some effects will be missing otherwise).
- Overlay Information: No particular settings.
- Debugging: No particular settings.
Audio:
- Enable Sound: ☑
- Low Latency Audio: ☐ (Audio will desync otherwise)
System:
- Fast Memory: ☑
- Multithreaded (2+ CPUs or HT) : ☐
- I/O on thread: ☐ (You will get extreme desync otherwise)
- CPU Clock: 333 +
- Atomic Audio Locks: ☐
Tested on the following:
CPU | GPU | RAM | SO | Format | FPS/VPS | Emu. Version |
---|---|---|---|---|---|---|
Intel Core i5 2500k @ 4.3Ghz | Nvidia GeForce GTX 560Ti 448 | 8GB | Windows 7 Ultimate x64 | ISO | 30/30 | 0.9.5 - x64 |
Phone | Phone's CPU Frequency | Android Version / ROM+Kernel | Format | FPS/VPS | Emu. Version |
---|---|---|---|---|---|
Samsung Galaxy S (i9000b) | 1200Mhz | 2.3.3 / Stock ROM + Talon Kernel b8 | ISO | 25-30/30 | 0.9.5 |