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Project diva 00


Hatsune Miku: Project DIVA

Hatsune Miku: Project DIVA (初音ミク -Project DIVA-?) is a series of rhythm games created by Sega and Crypton Future Media. The games have appeared on the PlayStation Portable, PlayStation 3, Nintendo 3DS, iOS, Sega RingEdge and PlayStation Vita platforms. The series currently consists of 5 main titles and 3 spin-offs. The series primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation. (Source: Wikipedia.org)

Known Problems

  • Music desync: Uncheck I/O on thread, set CPU frequency to 333 and uncheck Low Latency Audio.
  • Sudden framerate jumps: Set CPU frequency to 333. This gets rid of most of them.
  • Android Lag: Some android phones will lag when lots of notes are on-screen.

PC Configuration

Disclaimer: The settings below are for a mix between performance and accuracy. If a setting is not mentioned, it presumably doesn't affect the game in any way; feel free to experiment.

Graphics:

  • Rendering Mode: Buffered Rendering
  • Framerate Control: Frameskip OFF (Game is arguably unplayable with frameskip)
  • Features: No particular settings.
  • Performance:  Vertex Cache: OFF (characters will blink too fast if checked)
  • Texture Scaling: No particular settings.
  • Texture Filtering: Texture Filter: Linear (Fixes shading a bit)
  • Hack Settings: Always Depth Write: ☐ (Some effects will be missing otherwise)
  • Overlay Information: No particular settings.
  • Debugging: No particular settings.

Audio:

  • Enable Sound:
  • Low Latency Audio: ☐ (Audio will desync otherwise)

System:

  • Fast Memory:
  • Multithreaded (2+ CPUs or HT) :
  • I/O on thread: ☐ (You will get extreme desync otherwise)
  • CPU Clock: 333 +
  • Atomic Audio Locks: ☐

Android Configuration

Disclaimer: The settings below are for mainly performance (Some of these will also help if your PC is slow). If a setting is not mentioned, it presumably doesn't affect the game in any way; feel free to experiment.

Graphics:

  • Rendering Mode: Non-buffered rendering
  • Framerate Control: Frameskip: OFF, Prevent FPS from Exceeding 60: ☐, Alternative speed: 100%
  • Features: No particular settings.
  • Performance:  Vertex Cache: ☑, Low Quality splines and bezier curves: ☑
  • Texture Scaling: No particular settings.
  • Texture Filtering: No particular settings.
  • Hack Settings: Always Depth Write: ☐ (Some effects will be missing otherwise).
  • Overlay Information: No particular settings.
  • Debugging: No particular settings.

Audio:

  • Enable Sound:
  • Low Latency Audio: ☐ (Audio will desync otherwise)

System:

  • Fast Memory:
  • Multithreaded (Needs 2+ CPU Cores or HT) :
  • I/O on thread: ☐ (You will get extreme desync otherwise)
  • CPU Clock: 333 +
  • Atomic Audio Locks: ☐

Tested on the following:

PC
CPU GPU RAM SO Format FPS/VPS Emu. Version
Intel Core i5 2500k @ 4.3Ghz Nvidia GeForce GTX 560Ti 448 8GB Windows 7 Ultimate x64 ISO 30/30 0.9.5 - x64

Android
Phone Phone's CPU Frequency Android Version / ROM+Kernel Format FPS/VPS Emu. Version
Samsung Galaxy S (i9000b) 1200Mhz 2.3.3 / Stock ROM + Talon Kernel b8 ISO 24-30/30 0.9.5

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