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Project Diva 2nd cover

Hatsune Miku: Project DIVA 2nd

Hatsune Miku: Project DIVA 2nd (初音ミク -Project DIVA 2nd-?) is a 2010 rhythm game created by Sega and Crypton Future Media for the PlayStation Portable. The game is a sequel to the 2009 video game, Hatsune Miku: Project DIVA, and was first released on July 29, 2010 in Japan with no international release. Like the original the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. In addition, similar to the first Dreamy Theater, a companion game Hatsune Miku: Project DIVA Dreamy Theater 2nd that allows players to play the game on the PlayStation 3 with improved visuals. (Source: Wikipedia.org)

Known Problems

  • Music desync: Uncheck I/O on thread, set CPU frequency to 333 and uncheck Low Latency Audio
  • Sudden framerate jumps: Set CPU frequency to 333.
  • Android Lag: Some android phones will lag when lots of notes are on-screen.

PC Configuration

Disclaimer: The settings below are for a mix between performance and accuracy. If a setting is not mentioned, it presumably doesn't affect the game in any way; feel free to experiment.

Graphics:

  • Rendering Mode: Buffered Rendering
  • Framerate Control: Frameskip OFF (Game is arguably unplayable with frameskip)
  • Features: No particular settings.
  • Performance:  Vertex Cache: OFF (characters will blink too fast if checked)
  • Texture Scaling: No particular settings.
  • Texture Filtering: Texture Filter: Linear (Fixes shading a bit)
  • Hack Settings: Always Depth Write: ☐ (Some effects will be missing otherwise)
  • Overlay Information: No particular settings.
  • Debugging: No particular settings.

Audio:

  • Enable Sound:
  • Low Latency Audio: ☐ (Audio will desync otherwise)

System:

  • Fast Memory:
  • Multithreaded (Needs 2+ CPU Cores or HT) :
  • I/O on thread: ☐ (You will get extreme desync otherwise)
  • CPU Clock: 333 +
  • Atomic Audio Locks: ☐

Android Configuration

Disclaimer: The settings below are for mainly performance (Some of these will also help if your PC is slow). If a setting is not mentioned, it presumably doesn't affect the game in any way; feel free to experiment.


Graphics:

  • Rendering Mode: Non-buffered rendering
  • Framerate Control: Frameskip: OFF, Prevent FPS from Exceeding 60: ☐, Alternative speed: 100%
  • Features: No particular settings.
  • Performance:  Vertex Cache: ☑, Low Quality splines and bezier curves: ☑
  • Texture Scaling: No particular settings.
  • Texture Filtering: No particular settings.
  • Hack Settings: Always Depth Write: ☐ (Some effects will be missing otherwise).
  • Overlay Information: No particular settings.
  • Debugging: No particular settings.

Audio:

  • Enable Sound:
  • Low Latency Audio: ☐ (Audio will desync otherwise)

System:

  • Fast Memory:
  • Multithreaded (2+ CPUs or HT) :
  • I/O on thread: ☐ (You will get extreme desync otherwise)
  • CPU Clock: 333 +
  • Atomic Audio Locks: ☐

Tested on the following:

PC
CPU GPU RAM SO Format FPS/VPS Emu. Version
Intel Core i5 2500k @ 4.3Ghz Nvidia GeForce GTX 560Ti 448 8GB Windows 7 Ultimate x64 ISO 30/30 0.9.5 - x64

Android
Phone Phone's CPU Frequency Android Version / ROM+Kernel Format FPS/VPS Emu. Version
Samsung Galaxy S (i9000b) 1200Mhz 2.3.3 / Stock ROM + Talon Kernel b8 ISO 25-30/30 0.9.5

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