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Outrun-2006-psp-box


Outrun 2006: Coast 2 Coast

OutRun 2006: Coast 2 Coast is a racing game developed by Sumo Digital and released in 2006 on behalf of Sega AM2. It is the eighth title in the series. Despite its name, is not a direct continuation of the original game. Outrun 2006 is a re-imagining of the first game in the series, and has a completely new game engine and modern graphics. The game is split into two parts: A faithful conversion of OutRun 2 SP (which itself includes the OutRun 2 levels), and "Coast 2 Coast", which includes single player races and challenges, and local network and Internet multiplayer.

OutRun 2006 was released in Europe and North America on the Xbox, PlayStation 2 and PlayStation Portable in March 2006, but was delayed until June for PC. In Japan, OutRun 2006 has only seen a PlayStation 2 release, albeit retitled as OutRun 2 SP. Each version is subtlety different to play to the strengths of its home system, which includes a link-up feature between the PS2 and PSP versions, a different mission set for the PSP and Xbox Live support on the Xbox. (Source: Wikipedia.org)

Known Problems

  • Car texture Problems: If the rendering mode is set to anything other than Non-buffered, car textures will have a purple-ish and shiny look. Switch to Non-buffered rendering to fix it.
  • White lines on the menus: Switch Texture Filtering to Nearest to fix it.
  • Background Sky/Sea are Black/Grey/White: Turn "Disable Alpha Test" on to fix. Note that the sky/sea will turn to these colors after completing a section anyway and that activating this will turn the trees to green squares. And it's pretty much unneeded, because the game will sometimes fix itself while playing.
  • Game goes black: Sometimes the game will turn black. No current fix other than exiting the race or resetting.

PC Configuration

Disclaimer: The settings below are for a mix between performance and accuracy. If a setting is not mentioned, it presumably doesn't affect the game in any way; feel free to experiment.

Graphics:

  • Rendering Mode: Non-buffered Rendering
  • Framerate Control: No particular settings.
  • Features: No particular settings.
  • Performance: No particular settings.
  • Texture Scaling: Texture scaling: Off (menus will look weird otherwise).
  • Texture Filtering: Texture Filter: Nearest
  • Hack Settings: Disable Alpha test: ☐, Disable stencil test: ☐, Always Depth Write: ☐.
  • Overlay Information: No particular settings.
  • Debugging: No particular settings.

Audio:

  • Enable Sound:
  • Low Latency Audio:

System:

  • Fast Memory:
  • Multithreaded (2+ CPUs or HT) :
  • I/O on thread:
  • CPU Clock: 333 +
  • Atomic Audio Locks: ☐

Android Configuration

Disclaimer: The settings below are for mainly performance (Some of these will also help if your PC is slow). If a setting is not mentioned, it presumably doesn't affect the game in any way; feel free to experiment.

Graphics:

  • Rendering Mode: Non-buffered Rendering
  • Framerate Control: No particular settings.
  • Features: No particular settings.
  • Performance: Vertex Cache: ☑, Low Quality splines and bezier curves: ☑
  • Texture Scaling: No particular settings.
  • Texture Filtering: Texture Filter: Nearest
  • Hack Settings: Disable Alpha test: ☐, Disable stencil test: ☐, Always Depth Write: ☐.
  • Overlay Information: No particular settings.
  • Debugging: No particular settings.

Audio:

  • Enable Sound:
  • Low Latency Audio:

System:

  • Fast Memory:
  • Multithreaded (2+ CPUs or HT) :
  • I/O on thread:
  • CPU Clock: 333 +
  • Atomic Audio Locks: ☐

Tested on the following:

PC
CPU GPU RAM SO Format FPS/VPS Emu. Version
Intel Core i5 2500k @ 4.3Ghz Nvidia GeForce GTX 560Ti 448 8GB Windows 7 Ultimate x64 ISO 60/60 0.9.5 - x64

Android
Phone Phone's CPU Frequency Android Version / ROM+Kernel Format FPS/VPS Emu. Version

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